Tuesday 6 August 2013

Blog now open!

The blog is now open to the public!

I haven't done an update for a while and this is mostly because I've been revising a lot of old code and only added a tiny bit of new functionality. I'm trying to get the engine to a point where we can just churn out content and flesh the game out into a good, playable experience.

To ensure content is kept fresh and diverse, the engine needs to support the creation of complex characters and behaviors and allow for the easy creation of additional behaviors as well as ensuring the parts of the world can interact with each other, not just the other players. This is what will make the world feel much richer and engaging.

Dev tools are being developed alongside as ever to make contribution easier for the keen.

As far has having something releasable goes, Asciilands is at least 90% there. It currently stands at 1,833 logical lines of code and I believe it will be something rather playable by 2,000.

Can't make a blog post without a screen shot, right?
Here's something you haven't seen yet:

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